As a lover of roguelikes and roguelites, (ie. games that you must beat in one life or start over, the levels and enemies differing each run) I was excited to try Enyo. The screenshots were immediately appealing to me; the game looked very polished, featured a distinct art style, and for all intents and purposes it looked like a fun and tactical procedural dungeon crawler.
However, I noticed that the game’s ratings in the appstore were low… Which is never really a factor in my consideration of any app, but it was a red flag I didn’t expect – and a definite omen of the struggle I would have with this game. This is primarily because Enyo in its current, free incarnation is utterly disrespectful of the player’s experience. I would encourage those tempted by the screenshots to buy early after downloading if you feel Enyo is for you, so as to avoid the monotony of medium-to-long video ads EVERY level completion and offers of one every death.
But even if that weren’t the case, Enyo is fairly one-note from a gameplay perspective. Combat is turn-based, and the player uses 4 techniques throughout the game; shield bash/dash, hook, shield throw, and stun leap/jump. These are all oriented towards indirectly killing enemies via spikes, explosions, and dumping them into lava while many of the game’s enemies can attack you head-on quite freely.
This isn’t a problem in itself. It makes for a good challenge, and some mechanics, (like retrieving the shield with your hook) are pretty cool. But since the game lacks any sort of progression in terms of advantages earned for the player character, the whole try-die-start again loop of the game starts to lose its luster very quickly. Other tactical roguelites I’ve played on the appstore have made themselves worth my dollar because my character build and playstyle can differ from attempt to attempt – because Enyo doesn’t allow for these things, the experience burns out much quicker than most other games of its genre.
Enyo makes a good initial impression, and its flaws as a game are tolerable, (if a bit of a let-down) but I would discourage anyone from playing the game in its ad-enabled state for any significant amount of time, unless you like being repeatedly punished for success.
After playing this game for some time, I came to love this came. The thing that excite me most is the fact that you have to utilize the terrain instead of direct combat to kill your enemy thus adding more difficulty and thrill of tactical game.
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