Redungeon is, as I would classify, a roguelike endless runner. You spawn in a dungeon that’s randomly generated and try to make it as far as possible before you die. There’s no attack, just moving in any of the four directions with a quick swipe. Sometimes the best strategy is to just keep moving without thinking. While a good plan is needed you don’t exactly have a lot of time to dawdle as a black swarm of monsters looms behind to keep the ball rolling forward.
A typical dungeon is filled with traps like blades, pits, or slides as well as monsters on the prowl. You can’t attack, again, just move. There are coins to gather along the way, which can either be used to buy back a life, or used to upgrade your current hero, or unlock new ones. You begin with a basic knight, Sir Gylbard. His first upgrade grants him extra armor that withstands one hit. The next character you can unlock is Creep A. Crow who has the ability to jump through cobwebs with ease. There are several others, each with their own perks and upgrades to keep track of, giving the game a nice goal to aim for aside from a high score.
I love the pixel art, music, and additive quick gameplay of Redungeon. However, this is one free to play game where the ads become detrimental to the product. It makes going on runs more of a hassle. Of course it’s not as intrusive as some games, but they are quite frequent even if you can exit quickly. Also, if you really want, you can watch an infinite loop of trailers in order to get 50 gold coins, which sort of breaks the economy if you really wanted to. It’s free and I understand the developers need to make money somehow, but there are better ways.
Redungeon is a fantastic little roguelike for your phone with some nice RPG hooks that’s unfortunately dampened by the poor implementations of ad space. Again, they can be cleared out easily, but they’re too frequent to ignore, interrupting the flow of an otherwise addicting game that, without these distractions, would never leave my hands.